tag:blogger.com,1999:blog-4882408034198003350.post9179828571720445800..comments2023-07-12T18:02:12.561+09:00Comments on Q-Blog: Building for ARM64Rainerhttp://www.blogger.com/profile/11647667806922261038noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4882408034198003350.post-3155570671238516022015-02-03T13:34:26.767+09:002015-02-03T13:34:26.767+09:00Yes, you're right. The above number are only d...Yes, you're right. The above number are only during benchmark mode, when running as fast as possible. In normal play mode it is locked at 60FPS (or as fast as the device can handle up to 60 FPS).Rainerhttps://www.blogger.com/profile/11647667806922261038noreply@blogger.comtag:blogger.com,1999:blog-4882408034198003350.post-82048763485590860752015-02-03T01:25:54.456+09:002015-02-03T01:25:54.456+09:00I don't know about mobile development, but you...I don't know about mobile development, but your screen refresh rate is most likely 60 Hz. I wonder if having more fps has a good effect on user experience. My guess is that 70 Fps is actually detrimental to UX because of time aliasing.Anonymoushttps://www.blogger.com/profile/15912542016565181179noreply@blogger.com