tag:blogger.com,1999:blog-4882408034198003350.post181559610778762097..comments2023-07-12T18:02:12.561+09:00Comments on Q-Blog: Premultiplied alphaRainerhttp://www.blogger.com/profile/11647667806922261038noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4882408034198003350.post-48108006194664814502014-11-01T22:10:53.831+09:002014-11-01T22:10:53.831+09:00This is the best explanation of premult i have fou...This is the best explanation of premult i have found so far, thanks!niko20https://www.blogger.com/profile/05995240155865618824noreply@blogger.comtag:blogger.com,1999:blog-4882408034198003350.post-2186586282407658012014-01-23T17:47:27.209+09:002014-01-23T17:47:27.209+09:00Thanks. I'll look at that. I also realized I c...Thanks. I'll look at that. I also realized I can get rid of the MultiplyByAlpha function. I put that in place earlier when I trying to avoid the alpha, r, g, and b temporary variables and do the calculations inline. As the code is now it's kind of silly.Rainerhttps://www.blogger.com/profile/11647667806922261038noreply@blogger.comtag:blogger.com,1999:blog-4882408034198003350.post-73601320688029759002014-01-23T17:41:40.077+09:002014-01-23T17:41:40.077+09:00There's no reason to use "unsafe" bl...There's no reason to use "unsafe" block in your LoadTexture function.Anonymousnoreply@blogger.com